Counterstrike: Global Offensiveアップデート

Release Notes for 9/14/2012

[ GAME ]

  • Added third-person gunshot flinch reaction animations for all players
  • Molotovs and incendiary grenades now explode in mid air if they haven't touched the ground after a small amount of time has passed
  • Molotovs and incendiary grenades now no longer throw shorter than the other grenade types
  • Fixed grenades bouncing really high if you threw them straight at the ground
  • Fixed grenades that don't have a timer (like the smoke) not detonating if they found a spot to continually bounce and not touch what was considered "the ground"
  • Fixed a bug in bullet penetration where a bullet would penetrate walls much thicker than intended when the first brush the bullet hit was a detail brush.
  • Fixed a rare case when server reservation would not load correct map on official servers
  • Flipped MP7 viewmodel fire selector from safety to full-auto

[ UI ]

  • Fixed spectator glows not updating state often enough which could allow glows to show at the wrong time
  • Fixed player target ID names not showing properly in some cases when observing/spectating
  • Fixed the spectator UI showing in Arms Race
  • Fixed player not auto observing their killer after the death camera if no bot was available to take over
  • Fixed round in spectator screen not updating if you connected mid round
  • If all players on a team share the same team tag, the scoreboard and spectator team names will display the players' team name (steam group name)
  • Improved rendering performance of text UI elements


  • Added default loading screen for direct connects and custom maps that shows loading progress
  • Fixed server console say command to deliver text to all connected clients
  • sv_password can now be set on community dedicated servers when they have no players connected and will be enforced.
  • Matchmaking: blocking relationships do not prevent direct server joins, they only filter during matchmaking
  • sv_pure: VPK files contain the necessary hashes so the dedicated servers do not need to compute them at startup but can be checked with the command “sv_pure_checkvpk”